Exhibition program

Media Under Dystopia 3.0 WASD

MUD Foundation kicks off the third year of Media Under Dystopia, a hybrid exhibition program supporting artists working at the center of art + technology.

(November 7, 2022) Miami, FL – MUD Foundation announces Media Under Dystopia 3.0: WASD, a new exhibition that features projects by artists that explore ideas of collaboration, performance, extractivism, and the intersection of physical and digital realms. At its core, the exhibition centers around the use of the internet as its own creative medium.

“WASD” keys became the standard for moving around virtual worlds on the left side of our keyboard interface. First used in 1986 in “Dark Castle,” a video game made by Silicon Beach Software, WASD keys became the primary form of navigating virtual spaces moving forward. The WASD edition of Media Under Dystopia 3.0 takes on the idea of WASD keys as a conceptual framework that invites participants and visitors to navigate the space of the internet as an artistic metaverse.

Each of the works calls upon visitors to experience and engage with them in a virtual realm, intentionally positioning them as active participants in the artworks themselves. This idea is core to MUD Foundation’s mission – expanding beyond the traditional means of experiencing art and deconstructing the walls of space by opening up the boundless space of the metaverse as an access point for creative engagement.Building upon previous iterations of its exhibitions program, this year MUD foundation is publicly launching its own metaverse platform, Onland –an open web-based metaverse with a mission of facilitating educational and artistic projects where the internet, data, virtual reality, and art converge. Onland will be the metaverse host platform for all of Media Under Dystopia exhibitions– past, present, and future–ensuring that these artworks can exist and evolve in perpetuity beyond the run of their physical presentations.In the work of Vuk Ćosić, the intersection of digital and cultural histories is explored through the research and reimagining of “card stunts” used in various historical contexts where individuals become only a pixel and are surrogates to the collective inertia. Vladan Joler explores the concept of a new form of extractivism in the stacking behind contemporary technological systems creating a blueprint of a machine-like superstructure: a super allegory. Antonio Mendez, aka Queef Latina, uses the metaverse to bring drag performance and culture into a new dimension–to be experienced in various interfaces–allowing viewers of any ability, or background to immerse themselves. Rafael Rodríguez Gárciga’s work explores the phygital realm by translating data from the actual to the virtual, through 3D printed sensor interfaces that transform any surface into a smart surface.

Including both local and international artists, the participating artists in the exhibition include Ariel Baron-Robbins, Vuk Ćosić, Vladan Joler, Antonio Mendez, Rafael Rodríguez Gárciga, and Alba Triana. Onland will publicly launch with artworks by these participating artists and also, Leo Castaneda, Jose Hernandez, and Yucef Merhi.

MUD 3.0, as part of its programming, will be putting into practice Onland ’s mission of facilitating educational and artistic projects by presenting a series of workshops and projects centered around exploring the impact of new organizational forms-decentralized autonomous organizations- afforded by blockchain technology coupled with other disruptive technologies will have on art, community, and technology.Media Under Dystopia: 3.0: WASD is supported in part by the National Endowment for the Arts and with the support of the Miami-Dade County Department of Cultural Affairs and the Cultural Affairs Council, the Miami-Dade County Mayor, and Board of County Commissioners. The artwork Augmented Drag Reality by Antonio Mendez is funded by The Ellies, Miami’s visual arts awards, presented by Oolite Arts with additional support from MUD Foundation.

MUD Foundation is sponsored in part by the State of Florida, the Department of State, the Division of Arts and Culture, the Florida Council on Arts and Culture, and the National Endowment for the Arts.

A hi-hat with a small red wave touching it, a representation of the Microverse artwork A red wave in star form projected on a wall A man standing in from of a screen showing the dragvatar metaverse scene A woman using an Oculus standing over a projection of a metaverse scene, with people around at the MUD 3.0 exhibition A person taking a picture of the New Extractivism piece projection on the floor People using Oculus, talking and looking at pieces at the Media Under Dystopia 3.0 exhibition A person standing using an Oculus device, immersed in virtual reality A person using an Oculus VR headset A person with headphones standing in front of a projection of the New Extractivism piece Vladan Joler New Extractivism Opening night. Kids touching the floor and playing over the projection of the New Extractivism piece A man standing in front of a screen, doing a presentation on ASCII Architecture
Labyrinth

Media Under Dystopia 3.0: WASD

The new edition of Media Under Dystopia 3.0: WASD displays artworks created by visual artists using the internet as a creative medium. Presenting tech-centered pieces that deconstruct our digital environment and culture and at the same time exploring the open metaverse as a place for creation within artistic practices.

Enter Metaverse
A picture of the labyrinth scene inside the metaverse, where you can see name of artist and the WASD keys floating
ALBA TRIANA

Microverse (work in progress)

Microverse delves into the vibrational essence of the natural world. The instrument sounds without being touched, and the waves it emits are seen in space. Visitors can navigate this otherwise imperceptible reality thanks to a virtual reality experience.

Enter Metaverse
A red wave on a black background and with its red reflection on the floor, still image of the Microverse scene in the metaverse
VUK COSIC

Starstruck

On this artwork the intersection of digital and cultural histories is explored through the research and reimagining of “card stunts” used in various historical contexts where individuals become only a pixel and are surrogate to the collective inertia.

Enter Metaverse
A star formed with red and yellow pixels floating in an open field, an example picture of an XR scene in the metaverse
VLADAN JOLER

New Extractivism

New Extractivism explores the concept of a new form of extractivism in the stack behind contemporary technological systems creating a blueprint of a machine-like superstructure: a super allegory.

Enter Metaverse
A still image of the New Extractivism XR metaverse scene that shows different cubicles with videos where people can enter
ANTONIO MENDEZ

Augmented Drag Reality

By utilizing religious iconography from the artist’s upbringing and fusing it with contemporary queer imagery, viewers will witness an apparition which will protect and unite all who experience it.

Enter Metaverse
A depiction of a virgin in drag floating in an open sea, XR metaverse scene for the Dragvatar piece
RAFAEL RODRIGUEZ GARCIGA

Interfacing Actuality

Interfacing Actuality has taken the notion of interfaces as a point of entry for enacting a shift currently taking place in our reality, which is demonstrated by the phenomenon of the metaverse. This shift I have termed the prototyping of actuality. Interfacing actuality refers to the metaverse as the technical system by which the actual becomes an interface.

Enter Metaverse
A picture of the Interfacing Actuality metaverse scene showing 3 amorphous objects floating in a white space, depicting material samples.